Friday, November 29, 2013

D/s Trivial Pursuit

Needed:
 Two or more couples,  with one the Top (T), the other the bottom (B).
  One Trivial Pursuit board game.
  Six implements suitable for impact play, of increasing degree of intensity, and alternating between 'sting' and 'thud' :
   for example, but not necessarily:
   1.  Bathbrush
    2.  Small leather strap
    3.  Small paddle
    4.  Bigger leather strap
    5.  Bigger paddle
    6. Cane or rubber strap or heavy strap or tawse

Play, as in normal rules.
T will always have first chance to answer a question, followed by B.
 T will be spokesperson, and give the 'final' answer.
 
Play begins with the first team rolling the die, moving the piece, landing on a square, and being given a question.
 If T answers correctly,  B removes shoes and/or socks;  they roll again.
 If T is unable to answer, but B answers correctly,  no clothing removal, they roll again.
 If neither is unable to answer,  turn passes to next team.

The loss of clothing progression continues with B removing socks and/or shoes as noted,  THEN  top and bottom (shirt and pants, or if only a dress, then just that); THEN underwear (undershirt, bra, panties, briefs...)

Spanking rewards/penalties take place over any clothes the B may still have on, at the time.

Having landed on a square that earns a Wedge, if the question is answered correctly:
 If T answers correctly,  T gives B  4 hits with item 1.
 If B answers correctly,  T gives B, 2 hits with item 1.
 If neither answer correctly, T gives B, 6 hits of item 1 (as punishment for not knowing the answer.)

Positioning of the B should be decided before the game starts.
It may be "OTK".
It may be standing upright.
It may be standing then bent over the table or a chair. 

It is quite possible that B will still have some clothes on at the time of landing on a Wedge-square.
If T answers correctly, first the loss of clothing rule applies, then the impact rule is applied.

When working on the second Wedge,
It remains 4 hits, or 2 hits,  or 6 hits, with item 2.

When working on the third Wedge,
It increases to  8 hits, 4 hits, and 12 hits, with item 3.

When working on the fourth Wedge,
It remains at 8 hits, 4 hits, 12 hits, with item 4.

When working on the fifth Wedge,
It increases to 12 hits, 6 hits, 18 hits, with item 5.

When working on the sixth Wedge,
It remains at 12 hits, 6 hits, 18 hits, with item 6.

When working on the center square, to win the game:
If T answers, for the win,  2 of each implement is given.
If B answers, for the win,  6 of the implement of hs/hr choice is given.
If neither is able to answer,  3 hits of each implement is given.





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